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Bill Kapralos
PhD

Associate Professor

Game Development and Entrepreneurship

Dr. Kapralos' current research interests include: immersive technologies, serious gaming, multi-modal virtual environments/simulation/reality, the perception of auditory events, and 3D (spatial) sound generation.

Languages
English, Greek

bill.kapralos@ontariotechu.ca
905.721.8668 ext. 2882

Social media



  • PhD - Philosophy, Computer Science York University 2006
  • MSc - Computer Science York University 2001
  • BSc - Computer Science (Hons, 1st Class Distinction) York University 1999

The effect of contextual sound cues on visual fidelity perception

Medicine Meets Virtual Reality 2014  Manhattan Beach, California

 2014-02-20

The impact of secondary-task type on the sensitivity of reaction-time based measurement of cognitive load for novices learning surgical skills using simulation

Medicine Meets Virtual Reality 2014  Manhattan Beach, California

 2014-02-20

The missing piece in the gamification puzzle

ACM Gamification 2013  Stratford, Ontario

 2013-10-02

A crash course on serious games design and assessment: A case study

In Proceedings of the IEEE Games Innovation Conference (IGIC) 2013  Vancouver, British Columbia

 2013-09-23

Interactive rate virtual sound rendering engine

In Proceedings of the 18th IEEE International Conference on Digital Signal Processing (DSP 2013)  Santorini, Greece

 2013-07-01

Spatial sound and its effect on visual quality perception and task performance within a virtual environment

Proceedings of the 21st International Congress on Acoustics  Montreal, Quebec

 2013-06-02

The use of web-based learning for simulation-based training of central venous catheterization in novice learners

Medicine Meets Virtual Reality 2013  San Diego, California

 2013-02-20

Impact of floating windows on the accuracy of depth perception in games

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

An interactive in-game approach to user adjustment of stereoscopic 3D settings

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

S3D depth-axis interaction for video games: performance and engagement

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

The effects of audio on depth perception in S3D games

Audio Mostly 2012  Corfu, Greece

 2012-09-26

A course on the design and development of serious games and virtual simulations

In Proceedings of the IEEE International Games Innovation Conference  Rochester, New York

 2012-09-07

Blaze: A serious game for improving household fire safety awareness

In Proceedings of the IEEE International Games Innovation Conference  Rochester, New York

 2012-09-07

Beyond the screen: What we can learn about game design from audio-based games

In Proceedings of the Computer Games Multimedia and Allied Technology (CGAT 2012) Conference  Bali, Indonesia

 2012-05-07

A framework for sound localization experiments and automation

In Proceedings of The ACM Joint International Conference on Human-Centered Computer Environments (HCCE 2012)  Hamamatsu, Japan

 2012-03-08

Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution

Medicine Meets Virtual Reality 19  Newport Beach, California

 2012-02-09

An online practice and educational networking system for technical skills: learning experience in expert facilitated vs. independent learning communities

Medicine Meets Virtual Reality 19  Newport Beach, California

 2012-02-09

Evaluation of tensiometric assessment as a measure of skill degradation

Medicine Meets Virtual Reality 19  Newport Beach, California

 2012-02-09

Interactive floating windows: a new technique for stereoscopic video games

In Proceedings of the Stereoscopic Displays and Applications XXIII  Burlingame, California

 2012-01-22

Stereoscopic 3D video games and their effects on engagement

Proceedings of the Stereoscopic Displays and Applications XXIII  Burlingame, California

 2012-01-22

Experimenting with a framework for networked mobile audio arrays

In Proceedings of the Audio Engineering Society 44th Conference on Audio Networking  San Diego, California

 2011-11-18

SCETF: Serious game surgical cognitive education and training framework

In Proceedings of the Third IEEE International Games Innovation Conference  City of Orange, California

 2011-11-02

GPU-based acoustical occlusion modeling with acoustical texture maps

In Proceedings of ACM Audio Mostly 2011  Coimbra, Portugal

 2011-09-07

Serious games in the classroom: Gauging student perceptions

Medicine Meets Virtual Reality 18  Newport Beach, California

 2011-02-08

A serious game for off-pump coronary artery bypass surgery procedure training

Medicine Meets Virtual Reality 18  Newport Beach, California

 2011-02-08

GPU-based acoustical diffraction modeling for complex virtual reality and gaming environments

In Proceedings of the Audio Engineering Society 41st International Conference: Audio for Games  London, United Kingdom

 2011-02-02

Audio air hockey: A pilot study in using audio- based games for the measurement of loudspeaker placement preferences for smart tables

In Proceedings of the Audio Engineering Society 41st International Conference: Audio for Games  London, United Kingdom

 2011-02-02

A serious game for collaborative intercultural business communication

In Proceedings of the 13th ACM International Conference on Humans and Computers (HC 2010)  Hamamatsu, Japan

 2010-12-08

Not just a Game: Using games as methods of evaluation of usability and user experience in human-computer interaction design

In Proceedings of the 13th ACM International Conference on Humans and Computers (HC 2010)  Hamamatsu, Japan

 2010-12-08

Serious games for interprofessional education for critical care response teams

Group Awareness in Online Work, Learning, and Games Workshop at HCI 2010  Albertay, Dundee, Scotland

 2010-09-07

Off-pump coronary artery bypass surgery procedure training meets serious games

In Proceedings of the International Symposium on Haptic Audio-Visual Environments and Games  Phoenix, Arizona

 2010-10-16

Amplitude panning-based sound system for a horizontal surface computer: A user-based study

In Proceedings of the International Symposium on Haptic Audio-Visual Environments and Games  Phoenix, Arizona

 2010-10-16

Best practices for applying sonification to support teaching and learning of network intrusion detection

In Proceedings of the World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010)  Toronto, Ontario

 2010-06-28

Using a virtual learning environment with highly interactive elements in Second Life to engage millennial students

In Proceedings of the 2010 International Conference on e-Education, e-Business, e-Management and e-Learning (IC4E 2010)  Sanya, China

 2010-01-22

Internet mediated, peer-to- peer feedback for learning of patient transfer skills: Prototype development and testing

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

 2010-02-04

Serious games for knee replacement surgery procedure education and training

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

 2010-02-04

The use of virtual simulations in a laptop-based university

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

 2010-02-04

Institute of Electrical and Electronics Engineers